To create a functioning simulation controller, you need active buttons that players can interact with. inside your Frame and select TextButton .
Rename the button in the Properties panel under the field to reflect its simulated function (e.g., "Auto-Build", "Add Resources", or "Spawn Tower"). Build Tower Simulator Hack Script GUI
Use the dragging tool in the studio viewport to scale and position your box on the screen. To create a functioning simulation controller, you need
next to your new ScreenGui and select Frame . Use the dragging tool in the studio viewport
Once your screen canvas is prepared, you can add physical frames to act as the background for your command console or menu.
To make the button do something when pressed by a player, you must hook it up to a mouse click event. Open the LocalScript you just created and use this fundamental structural template to connect your GUI button to game actions:
To build a GUI that operates on a user's screen, you must use the designated container folders inside the game directory. Objects placed outside of these specific containers will fail to render on the player's screen.