Charlotte Episodio 4 〈LEGIT ★〉
: Arifumi Fukuyama, a talented pitcher, uses telekinesis to manipulate his pitches into impossible "knuckleballs".
Watch these reviews and summaries for different perspectives on the character dynamics and the baseball match in episode 4: Charlotte Episodio 4
: Arifumi isn't acting out of pure selfishness; he wants his catcher friend to be scouted by professional teams. : Arifumi Fukuyama, a talented pitcher, uses telekinesis
: After eight innings, the score is tied. Jōjirō Takajō provides comic relief by using his high-speed movement ability to reach first base, though he sustaines his usual injuries in the process. Jōjirō Takajō provides comic relief by using his
: When Arifumi refuses to stop using his power, Nao Tomori challenges his team to a baseball game. If Hoshinoumi wins, he must agree to never use his ability again. The Baseball Match
: At the end of the episode, Nao has Yu possess Arifumi for an "experiment." Instead of the usual immediate possession, the scene skips forward five seconds, leaving both boys disoriented and hinting at a deeper secret regarding Yu's power.
Hoshinoumi Academy uses their own ability users to level the playing field, though they must keep their powers hidden since the game is on home turf.