In 2013, id Software rebooted the project under new leadership, including Hugo Martin , which shifted the focus back to "push-forward combat" and high-speed movement.
The initial version of Doom 4 was a major departure from the series' roots. Often mockingly referred to as "," this version was set to be a "reimagining" of Doom II: Hell on Earth .
Much like Rage , it was criticized for being more of a technical showcase for the id Tech engine than a fun game. Transition and Legacy