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"The shortest way towards the future is the one
that starts by deepening the past."
Aimé Césaire

Heritage Innovation Preservation Institute
Tell Me More

The screen flickered, a jagged neon green cursor blinking against a void of pure black. Marcus rubbed his eyes, the 3:00 AM chill of his basement apartment seeping into his bones. He had been scouring the deepest, unindexed corners of the indie-horror forums for weeks, looking for the legendary "lost" project from the creator of Bendy and the Ink Machine .

The webcam windows on the screen began to zoom in on Marcus’s neck. He saw a red laser dot appear on his skin in the video feed. He felt the heat of it in reality.

"You wanted the secret, Marcus," the game typed out, the internal speakers screeching with the sound of a dial-up modem. "But secrets aren't downloaded. They're hosted."

"What are you uploading?" Marcus screamed, his voice cracking. The screen flashed white. A final line of text appeared: The basement went silent. The monitor turned off.

Marcus hesitated. "Apun Ka Games" was old-school slang, a nod to the pirated-software sites of the early 2000s. Why would a modern horror auteur name it that? He double-clicked.

The next morning, the Russian forum updated. A new link was posted by an anonymous user: .

Marcus moved the character toward the hallway. As the digital avatar walked, Marcus heard a heavy, wet thud from the actual hallway behind him. He froze. He didn't turn around. He kept his eyes on the screen.

The game began in a perfect 1:1 recreation of his own apartment. The graphics were photorealistic, capturing the exact stack of pizza boxes in the corner and the crack in his window. His character—a jerky, stop-motion version of himself—stood in the center of the room.

Our Founders

A multi-disciplinary team with extended experience in art, science and technology:

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François Schuiten

Vice-president & co-founder

Artist and scenographer

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Mehdi Tayoubi

President & co-founder

Innovation Strategist

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Hany Helal

Vice-president & co-founder

Professor, Faculty of Engineering, Cairo University
Former Minister of Higher Education & Scientific Research

OUR PARTNERS

We thank our benefactors and partners for their support.

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OUR SCIENTIFIC PARTNERS

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Videos

ScanPyramids 2017 Video Report
ScanPyramids Big Void and ScanPyramids North Face Corridor
English Version

ScanPyramids Big Void and ScanPyramids North Face Corridor - English Version from HIP Institute on Vimeo.

ScanPyramids Q4 2015
Video Report

ScanPyramids in 2015... To be continued in 2016 from HIP Institute on Vimeo.

ScanPyramids Mission
Teaser
English Version

ScanPyramids Mission - Teaser English Version from HIP Institute on Vimeo.

ScanPyramids Mission
Teaser
Version française

ScanPyramids Mission Teaser Version française from HIP Institute on Vimeo.

Download-meatly-makes-apun-kagames-exe -

The screen flickered, a jagged neon green cursor blinking against a void of pure black. Marcus rubbed his eyes, the 3:00 AM chill of his basement apartment seeping into his bones. He had been scouring the deepest, unindexed corners of the indie-horror forums for weeks, looking for the legendary "lost" project from the creator of Bendy and the Ink Machine .

The webcam windows on the screen began to zoom in on Marcus’s neck. He saw a red laser dot appear on his skin in the video feed. He felt the heat of it in reality.

"You wanted the secret, Marcus," the game typed out, the internal speakers screeching with the sound of a dial-up modem. "But secrets aren't downloaded. They're hosted."

"What are you uploading?" Marcus screamed, his voice cracking. The screen flashed white. A final line of text appeared: The basement went silent. The monitor turned off.

Marcus hesitated. "Apun Ka Games" was old-school slang, a nod to the pirated-software sites of the early 2000s. Why would a modern horror auteur name it that? He double-clicked.

The next morning, the Russian forum updated. A new link was posted by an anonymous user: .

Marcus moved the character toward the hallway. As the digital avatar walked, Marcus heard a heavy, wet thud from the actual hallway behind him. He froze. He didn't turn around. He kept his eyes on the screen.

The game began in a perfect 1:1 recreation of his own apartment. The graphics were photorealistic, capturing the exact stack of pizza boxes in the corner and the crack in his window. His character—a jerky, stop-motion version of himself—stood in the center of the room.

Contact Us

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