"Good evening, my lovely little slaves to fate."
Shishimai Rinka was a highschooler who ran a small café named Lion House in place of her grandmother. She lived her life much like any other person her age, but one day, she was caught up in an explosion while returning home on the train alongside her friend, Hitsuji Naomi. In an attempt to save her friend's life, she shields her on instinct the moment the explosion goes off, losing her life in the process. However, before she knew it, she was back at Lion House, happily chatting with her friends as if nothing had happened in the first place.
A few days later, she found herself in a strange world. Here she met Parca, an odd girl claiming to be a goddess. It turns out that she had somehow become a participant in Divine Selection, a ritual carried out over twelve weeks by twelve people, which allowed them to compete in order to undo their deaths. What shocked Rinka most of all, however, was the presence of her friend Mishima Miharu amongst the twelve.
In order to make it through Divine Selection, one must eliminate others by gathering information regarding their name, cause of death and regret in the real world, then "electing" them.
This turn of events would lead to her learning about the truth behind her death, as well as her own personal regrets. She would also come to face the reality that Miharu was willing to throw her life away for her sake, as well as the extents to which the other participants would go to in order to live through to the end.
Far more experiences than she ever could have imagined awaited her now, but where will her resolve lead her once all is said and done...?
Most detailed reviews from platforms like the Steam Community and Metacritic highlight severe issues:
Includes standard point-to-point fares, tourist routes with multiple stops, and high-speed "rush" jobs. Vehicles: Features 3 to 4 unlockable taxis.
Attempts to replicate New York, though players note the city feels generic and lacks the bustling atmosphere of the real location. Critical Reception
The core objective is to start a career as a taxi driver in New York, transporting passengers safely and on time to earn money and unlock new vehicles.
The driving mechanics and user interface are often described as poorly optimized and clunky.
Released on March 4, 2016, (also known as New York Taxi: The Simulation ) is widely regarded by players as a poorly executed driving game with significant technical and design flaws. While the marketing promises an "immersive world," actual user reviews paint a much bleaker picture. Gameplay Overview
Reports of the game failing to work entirely or having broken audio loops are common. System Requirements
Critics describe the graphics as "unacceptable" for a 2016 release, often comparing them to games from the early 2000s. Sound design is frequently cited as "terrible," with engine noises that don't match the cars and an absence of background music.
Most detailed reviews from platforms like the Steam Community and Metacritic highlight severe issues:
Includes standard point-to-point fares, tourist routes with multiple stops, and high-speed "rush" jobs. Vehicles: Features 3 to 4 unlockable taxis.
Attempts to replicate New York, though players note the city feels generic and lacks the bustling atmosphere of the real location. Critical Reception
The core objective is to start a career as a taxi driver in New York, transporting passengers safely and on time to earn money and unlock new vehicles.
The driving mechanics and user interface are often described as poorly optimized and clunky.
Released on March 4, 2016, (also known as New York Taxi: The Simulation ) is widely regarded by players as a poorly executed driving game with significant technical and design flaws. While the marketing promises an "immersive world," actual user reviews paint a much bleaker picture. Gameplay Overview
Reports of the game failing to work entirely or having broken audio loops are common. System Requirements
Critics describe the graphics as "unacceptable" for a 2016 release, often comparing them to games from the early 2000s. Sound design is frequently cited as "terrible," with engine noises that don't match the cars and an absence of background music.