Ezcs Site

: It enables the use of "Actor-Component" patterns alongside "Entity-Component" patterns, making it easier to integrate into existing Unity projects without a total refactor.

: The global logic that iterates over entities possessing a specific set of components. : It enables the use of "Actor-Component" patterns

For developers looking to integrate or explore the framework: : It enables the use of "Actor-Component" patterns

: It emphasizes clean code and decoupled systems, allowing for easier debugging and iteration compared to "vanilla" ECS. Core Components : It enables the use of "Actor-Component" patterns

: A detailed introduction is available on Medium by the author, Vladyslav Vlasov.