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Is this for a specific (like the UNC COMP110 Contagion Simulation)?

: Ensure your add-on folder follows the internal hierarchy of the game (e.g., scripts/ , maps/ , sounds/ ) so the engine recognizes the bundled features. File: Contagion.zip ...

@RunWith(Cucumber.class) @CucumberOptions( features = "src/test/resources/features", // Path to your feature folder glue = {"stepDefinitions"}, // Path to your step definition package plugin = {"pretty", "html:target/report.html"} ) public class TestRunner { } Use code with caution. Copied to clipboard 2. Organizing the Zip Structure Is this for a specific (like the UNC

: This should contain the compiled JAR and the resources needed for execution. Stack Overflow suggests using tools like Tycho or Maven to automate the assembly of these plugins into a zip. 3. Game-Specific "Contagion" Scripts Copied to clipboard 2

If you are packaging these for a release (like a mod or a distribution), follow a standard layout: : Place all .feature files here.

If this refers to the game , "putting together" features often involves the Wwise Sound System or Hammer Editor :

: Point the glue attribute to your Step Definition package.

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