Flashpoint.diagrams.7z
The project uses a custom technology stack to simulate a 2000s-era internet environment on modern computers.
: Step-by-step guides for "curators"—the volunteers who find and save games—showing the process from initial discovery to final database entry. Flashpoint.Diagrams.7z
: Intercepts requests for external assets (like sound files or extra levels) and serves them from the local archive instead. The project uses a custom technology stack to
: Integrated software like Flash Player Pro or specialized emulators like Ruffle that run the legacy code securely. : Integrated software like Flash Player Pro or
: A tool that tricks games into thinking they are still hosted on their original, now-defunct URLs.
: Diagrams representing how metadata (titles, developers, release dates) is stored and linked within the project's SQLite database. Understanding Flashpoint Preservation
: Visual maps showing how the Flashpoint Launcher interacts with the local database and internal proxy systems to bypass "site locks" (code that prevents games from running outside their original website).