: Ability (green d8), Proficiency (yellow d12), and Boost (blue d6) dice represent a character's training and natural talent.
: Industrial-age adventures featuring airships and weird science.
: Players choose a base template that determines starting characteristics and special abilities.
Unlike specialized games like Dungeons & Dragons , Genesys is a generic system meant to be a toolkit for Game Masters (GMs). The "OEF" (Original Electronic Format) version provides a digital layout optimized for high-quality reading and printing. The system's primary goal is to provide a mechanical framework that supports narrative depth, allowing a single roll to determine not just if an action succeeds, but how it affects the surrounding story. The Narrative Dice System
: These rare results on Proficiency and Challenge dice can trigger major narrative shifts, regardless of the success of the roll. Versatility and Settings
: Genesys formally includes a character's Desire, Fear, Strength, and Flaw into the mechanics, rewarding players for roleplaying these traits. Magic and Specialized Systems
: Ability (green d8), Proficiency (yellow d12), and Boost (blue d6) dice represent a character's training and natural talent.
: Industrial-age adventures featuring airships and weird science.
: Players choose a base template that determines starting characteristics and special abilities.
Unlike specialized games like Dungeons & Dragons , Genesys is a generic system meant to be a toolkit for Game Masters (GMs). The "OEF" (Original Electronic Format) version provides a digital layout optimized for high-quality reading and printing. The system's primary goal is to provide a mechanical framework that supports narrative depth, allowing a single roll to determine not just if an action succeeds, but how it affects the surrounding story. The Narrative Dice System
: These rare results on Proficiency and Challenge dice can trigger major narrative shifts, regardless of the success of the roll. Versatility and Settings
: Genesys formally includes a character's Desire, Fear, Strength, and Flaw into the mechanics, rewarding players for roleplaying these traits. Magic and Specialized Systems