Data Logging Solutions

Gone Home (2027)

Set in 1995, the game places you in the shoes of Katie, who returns from a year abroad to find her family’s new Oregon mansion empty. The house itself is a masterclass in 90s nostalgia, filled with era-appropriate details like VHS tapes, handwritten notes, and Riot Grrrl cassette tapes.

is a seminal "walking simulator" that trades traditional combat and puzzles for a deeply personal, environmental narrative. Released in 2013, it remains a touchstone for how video games can tell intimate stories through the simple act of exploration. Atmosphere & Story Gone Home

Interactive Narrative Games and Why Gone Home was a Really Good One Set in 1995, the game places you in

While the stormy weather and creaky floorboards initially suggest a horror game, the experience is actually a grounded, bittersweet coming-of-age tale. You piece together the life of your younger sister, Sam, through her journals and the various objects she left behind. Released in 2013, it remains a touchstone for

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Gone Home
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Looking for Data Acquisition Systems?

Fourtec is a leading developer of data logging systems, with over three decades of experience in providing monitoring solutions for a wide variety of industrial applications, including cold chain, pharmaceutical, healthcare, food, warehousing, transportation and many more.

With a customer-base spread across the globe, Fourtec delivers end-to-end solutions capable of measuring and analyzing industry-standard parameters such as temperature, humidity, voltage and current.

Fourtec integrates innovative functionality and technology, from single-trip USB loggers to wireless monitoring systems and cloud-based applications, enabling you to meet regulatory compliancy, deliver products of higher quality and increase profitability.

Set in 1995, the game places you in the shoes of Katie, who returns from a year abroad to find her family’s new Oregon mansion empty. The house itself is a masterclass in 90s nostalgia, filled with era-appropriate details like VHS tapes, handwritten notes, and Riot Grrrl cassette tapes.

is a seminal "walking simulator" that trades traditional combat and puzzles for a deeply personal, environmental narrative. Released in 2013, it remains a touchstone for how video games can tell intimate stories through the simple act of exploration. Atmosphere & Story

Interactive Narrative Games and Why Gone Home was a Really Good One

While the stormy weather and creaky floorboards initially suggest a horror game, the experience is actually a grounded, bittersweet coming-of-age tale. You piece together the life of your younger sister, Sam, through her journals and the various objects she left behind.