Growing Up at the Edge of the Universe: A Look at I Was a Teenage Exocolonist
You can focus on Mental (Biology, Engineering), Social (Empathy, Persuasion), or Physical (Toughness, Bravery) traits. I Was a Teenage Exocolonist [0100808018268800][...
Despite its vibrant art style, the game tackles heavy themes including colonialism, famine, and political extremism. Review — I was a Teenage Exocolonist - Geeks Under Grace Growing Up at the Edge of the Universe:
The "combat" in Exocolonist is actually a card game based loosely on poker rules. You play as a child arriving on a
You play as a child arriving on a new world, where every choice shapes your personality and the colony's future. The game is built on a massive scale of reactivity:
Because your character remembers past lives, you can use "future knowledge" to prevent tragedies or unlock new dialogue options in subsequent playthroughs.
Your daily activities, from working in the supply depot to surveying dangerous valleys, determine your career path. Memories as Mechanics