The difficulty curve was rebalanced to keep late-game exploration engaging.
The "enemy aggression" setting now applies to Z-level (vertical) enemies, ensuring the challenge scales with your chosen difficulty.
Starting biomes are now chosen randomly by default, increasing replayability. Challenge & Difficulty
The difficulty curve was rebalanced to keep late-game exploration engaging.
The "enemy aggression" setting now applies to Z-level (vertical) enemies, ensuring the challenge scales with your chosen difficulty. keeperrl-alpha-36-rar
Starting biomes are now chosen randomly by default, increasing replayability. Challenge & Difficulty The difficulty curve was rebalanced to keep late-game