The difficulty curve was rebalanced to keep late-game exploration engaging.

The "enemy aggression" setting now applies to Z-level (vertical) enemies, ensuring the challenge scales with your chosen difficulty.

Starting biomes are now chosen randomly by default, increasing replayability. Challenge & Difficulty

Keeperrl-alpha-36-rar | Top

The difficulty curve was rebalanced to keep late-game exploration engaging.

The "enemy aggression" setting now applies to Z-level (vertical) enemies, ensuring the challenge scales with your chosen difficulty. keeperrl-alpha-36-rar

Starting biomes are now chosen randomly by default, increasing replayability. Challenge & Difficulty The difficulty curve was rebalanced to keep late-game

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