After writing the class, you must add it to the (usually a List or ArrayList in the main Client class) so the software recognizes it exists when you start the game. Important Warnings
If you are creating a simple "FullBright" feature, for example, your code would look like this:
Features rely on "Events" (like onUpdate , onRender , or onPacket ). To make your feature do something, you override these methods:
Used for logic that runs every tick (e.g., checking player distance).
After writing the class, you must add it to the (usually a List or ArrayList in the main Client class) so the software recognizes it exists when you start the game. Important Warnings
If you are creating a simple "FullBright" feature, for example, your code would look like this:
Features rely on "Events" (like onUpdate , onRender , or onPacket ). To make your feature do something, you override these methods:
Used for logic that runs every tick (e.g., checking player distance).