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Panicdiet_final.zip -

: Choices made while "Panicked" can lead to unique "Bad Ends" or hidden plot revelations.

: Physical actions (like running or hiding) consume more energy when the character is in a "Panicked" state. How it impacts gameplay

: Audio may become muffled or high-pitched, and background objects might subtly shift or disappear to mimic paranoia.

: High stress unlocks "Panic" responses—erratic or aggressive dialogue options that aren't available when calm.

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: Choices made while "Panicked" can lead to unique "Bad Ends" or hidden plot revelations.

: Physical actions (like running or hiding) consume more energy when the character is in a "Panicked" state. How it impacts gameplay

: Audio may become muffled or high-pitched, and background objects might subtly shift or disappear to mimic paranoia.

: High stress unlocks "Panic" responses—erratic or aggressive dialogue options that aren't available when calm.