: Choices made while "Panicked" can lead to unique "Bad Ends" or hidden plot revelations.
: Physical actions (like running or hiding) consume more energy when the character is in a "Panicked" state. How it impacts gameplay
: Audio may become muffled or high-pitched, and background objects might subtly shift or disappear to mimic paranoia.
: High stress unlocks "Panic" responses—erratic or aggressive dialogue options that aren't available when calm.