: Integration for children, gene-modding, and player-controlled mechanoids.
: Players can use dye from the tinctoria crop to paint walls, floors, and furniture.
: Resolving "infinite loops" in mechanoid hauling or inconsistent relationship generation.
RimWorld version is a minor update within the 1.4 "Biotech" branch, primarily focusing on bug fixes and performance improvements following the major content additions of late 2022. Version Overview
: Shelves were updated to hold up to 3 stacks of items per tile (6 total per shelf), greatly improving storage efficiency.
: Significant reductions in game launch and save-loading times—up to 37% faster for some players. Functional Improvements :
While official changelogs for the exact sub-build .3622 are often summarized under larger patch notes, builds in this range typically fixed:
: New mechanics where rotting corpses produce "rot stink," which can lead to "lung rot" if colonists are exposed too long. Common Fixes in 1.4.x Builds
: Integration for children, gene-modding, and player-controlled mechanoids.
: Players can use dye from the tinctoria crop to paint walls, floors, and furniture.
: Resolving "infinite loops" in mechanoid hauling or inconsistent relationship generation.
RimWorld version is a minor update within the 1.4 "Biotech" branch, primarily focusing on bug fixes and performance improvements following the major content additions of late 2022. Version Overview
: Shelves were updated to hold up to 3 stacks of items per tile (6 total per shelf), greatly improving storage efficiency.
: Significant reductions in game launch and save-loading times—up to 37% faster for some players. Functional Improvements :
While official changelogs for the exact sub-build .3622 are often summarized under larger patch notes, builds in this range typically fixed:
: New mechanics where rotting corpses produce "rot stink," which can lead to "lung rot" if colonists are exposed too long. Common Fixes in 1.4.x Builds