Inside your , create a LocalScript and name it ShopController . This handles the visual clicking of buttons on the player's screen and relays the buy request to the server.
To make your system easily expandable without duplicating UI code, you will use a ModuleScript . Create a inside ReplicatedStorage > ShopItemData and name it WeaponCatalog . Roblox - Advanced Gun Store System (FREE)
Exploiters can easily manipulate local scripts to give themselves free items. To prevent this, the actual deduction of cash and awarding of the gun happen on the server. Inside your , create a LocalScript and name
local ReplicatedStorage = game:GetService("ReplicatedStorage") local ServerStorage = game:GetService("ServerStorage") local BuyWeaponEvent = ReplicatedStorage:WaitForChild("BuyWeapon") local WeaponCatalog = require(ReplicatedStorage.ShopItemData.WeaponCatalog) -- Listening for the client to ask to buy a weapon BuyWeaponEvent.OnServerEvent:Connect(function(player, weaponName) local weaponData = WeaponCatalog[weaponName] -- 1. Verify the item actually exists in our data if not weaponData then return end local cash = player.leaderstats.Cash local price = weaponData.Price -- 2. Verify the player has enough money (Server-side sanity check) if cash.Value >= price then local sourceGun = ServerStorage.ShopWeapons:FindFirstChild(weaponName) if sourceGun then -- Deduct the cash cash.Value = cash.Value - price -- Clone the tool and put it in the player's backpack local newGun = sourceGun:Clone() newGun.Parent = player.Backpack print(player.Name .. " successfully purchased a " .. weaponName) else warn("Gun model not found in ServerStorage: " .. weaponName) end else warn(player.Name .. " does not have enough cash.") end end) Use code with caution. Copied to clipboard 🎯 System Highlights Create a inside ReplicatedStorage > ShopItemData and name
This system handles game currency, secure server-side purchasing to prevent exploiters, and weapon inventory distribution. 🛠️ Step 1: File & Folder Structure