Start with an early Domination push using Immortals, then pivot into a Culture Victory using Pairidaeza gardens and enhanced internal trade. Macedon (Led by Alexander the Great)
Units gain +2 Movement for 10 turns after declaring a Surprise War . This also reduces diplomatic penalties (Grievances) by 33%. Start with an early Domination push using Immortals,
A Swordsman replacement that has a ranged attack and high melee defense, making it lethal for city sieges. A Swordsman replacement that has a ranged attack
Provides Culture, Gold, and Appeal. Yields increase with adjacent Districts and as you progress through the Tech and Civic trees. Grants a free Trade Route with the Political
Grants a free Trade Route with the Political Philosophy civic. Internal trade routes provide extra +2 Gold and +1 Culture . Unique Features:
The for Sid Meier's Civilization VI introduces two powerhouse civilizations, Persia and Macedon , alongside the challenging "Conquests of Alexander" scenario . Persia (Led by Cyrus the Great)
Macedon is the ultimate , built to stay in constant conflict without internal penalty. Zigzagzigal's Guides - Macedon (R&F) - Steam Community