Street Soccer Script May 2026
When scripting your features, it is best to stick to the industry standards used by games like Realistic Street Soccer on Roblox : Dribble E: Tackle F (Hold): Power Shot Shift: Sprint Space: Header If you'd like, I can help you:
A hitbox check (using Touched events or GetPartBoundsInBox ) when the E key is pressed to disconnect the ball from an opponent. 🛠️ Scripting "Reach" & Mechanics Street Soccer Script
A UI-linked variable that depletes when (Sprint) is held. Goalkeeper AI When scripting your features, it is best to
Apply VectorForce or adjust the AngularVelocity of the ball based on the player's movement direction at the moment of the kick to create realistic arcs. Use BodyVelocity or LinearVelocity to keep the ball
Use BodyVelocity or LinearVelocity to keep the ball glued to the player's feet while the Q key (common control) is held.
Many players look for "Reach" scripts to increase their hitbox. In game development, you can "write" this feature legitimately to balance your game: Logic Implementation
local ball = script.Parent local kickForce = 50 ball.Touched:Connect(function(hit) local character = hit.Parent local humanoid = character:FindFirstChild("Humanoid") if humanoid then local direction = (ball.Position - character.HumanoidRootPart.Position).Unit ball.AssemblyLinearVelocity = (direction + Vector3.new(0, 0.5, 0)) * kickForce end end) Use code with caution. Copied to clipboard 🎮 Standard Controls for Reference
