The Shadow Over Arnor: Revisiting The Battle for Middle-earth II: The Rise of the Witch-king
Unlike its predecessor, which split time between Good and Evil, this expansion’s core campaign is a single, unrelenting march of darkness. You command the Witch-king from the foundation of his realm in Angmar through half a millennium of war against the Dúnedain. The Battle for Middle-earth II: The Rise of the...
For those who prefer skirmishes and multiplayer, every existing faction received reinforcements. From the who can swap between swords and bows, to Mordor’s Haradrim Lancers filling a vital cavalry gap, the balance of power was shifted across the board. The Shadow Over Arnor: Revisiting The Battle for
: Players witness the destruction of Amon Sûl (Weathertop) and the eventual collapse of the fortress of Fornost. From the who can swap between swords and
The "War of the Ring" mode also saw a massive overhaul. For the first time, units persisted between battles, and the living world map gained a functioning economy—turning the mode into a true "Risk-style" grand strategy experience. A Legacy That Won't Fade Angmar Campaign | The Wiki for Middle-Earth | Fandom