Asaru and Weir persuade the Outsiders to stop fighting and help rebuild before they depart to find a new homeworld.
Set in at the height of the Cold War, The Bureau: XCOM Declassified serves as a secret origin story for the XCOM organization. Originally founded to coordinate resistance against a potential Soviet invasion, the Bureau of Strategic Emergency Command shifts its mission to face a far more insidious threat: an invading alien force known as the Outsiders . The Plot: A Covert War The Bureau: XCOM Declassified ISO & XEX - Xbox ...
Suppress all evidence of the alien threat to prevent national panic, often dismissing attacks as "safety drills". Asaru and Weir persuade the Outsiders to stop
The narrative follows , a CIA agent tasked with delivering a mysterious package to the Bureau’s director, Myron Faulke. During the handover, the facility is attacked by the Outsiders. Carter survives the initial onslaught and discovers that the package—a dormant psionic entity—has merged with him, granting him inexplicable healing and tactical powers. The Plot: A Covert War Suppress all evidence
Defend strategic sites and rescue key personnel from alien attacks.
Recover and adapt advanced alien technology, such as Elerium , to turn the tide against the technologically superior invaders. The Big Twist
The story culminates in a final choice where Asaru must decide how to deal with the remaining Outsider threat after Carter attempts to break free. Depending on which host Asaru merges with, the aftermath varies significantly: