: A notable quality-of-life feature allows for auto-targeting the nearest enemy at the cost of lower damage, letting players focus entirely on dodging.
: Several reviewers, including those at TheSixthAxis , noted significant difficulty spikes—especially during boss fights—that can feel "unfair". Some also found backtracking through levels a chore due to sparse teleport locations.
: The game combines twin-stick shooting with a "bullet hell" style, where players must weave through dense patterns of projectiles.